For a few days, “Xenoblade Chronicles 2” is available exclusively for Nintendo’s switch. What the RPG technically on the box, reveals a freshly published performance analysis.
At the end of last week, the latest project from Monolith Soft exclusively for Switch was released with “Xenoblade Chronicles 2”.
According to official figures, “Xenoblade Chronicles 2” scores with a gripping plot, the gigantic open game world and its varied combat system. But what does RPG technically have to offer? This question is being investigated by colleagues at Digital Foundry in the course of a recently published performance analysis.
Xenoblade Chronicles 2: The Role-Playing Game in Performance Analysis
As can be seen, “Xenoblade Chronicles 2” is displayed in docked mode in the native 720p resolution. In handheld mode, however, the resolution is significantly reduced. According to Digital Foundry, 552p are usually offered in handheld mode.
In some moments, however, the resolution drops to 368p or 342p. The frame rate, however, should be in two modes with mostly stable 30 frames per second and according to the performance analysis rarely goes to its knees. Finally, it is pointed out that the collision query increased noticeably compared to “Xenoblade Chronicles X”. Gone are the days when the characters could easily pass through larger objects like cars.
Further details on the technical implementation of “Xenoblade Chronicles 2” is provided by the following video.