Digital Foundry has taken the benchmarks of the Xbox One X to the breast in detail and made a performance analysis, which now also summarizes the possibilities of the upcoming console.
The founders of Digital Foundry have now unveiled the official benchmarks of the most powerful console of all time. In a very detailed article, Digital Foundry examines the various technical aspects of the Xbox One X that have been collected and verified by various developer contacts.
In addition to the performance characteristics, the presentation also reveals the changes of the GPU bottle cages from the Xbox One to the Xbox One X. Thus, the new hardware of the bottle neck is shifted in many scenarios from the computing performance to the memory, the geometry and the pixel boundaries The developers have to take a different direction. An eightfold anisotropic texture is also offered.
Some performance analyzes were captured on images to show the bottleneck, also taking into account the scalability of the resolution. As data, nine games cover different genres and are already available or currently under development. In order to get the values, all the games were ported to the development hardware of Project Scorpio in a basic variant, whereby the concrete details of the final games are not known. The results are only a snapshot of the GPU activity. In a complete game, however, the values vary greatly.
The goal of the Xbox One X is to run according to the presentation games in native 1080p with a quadruple boost of the resolution. In addition, Microsoft hopes to display 900p and 1080p engines in 2160p. The quadruple resolution has already been implemented so far. The 900p scalings are not yet to show the strong improvements.
A complete analysis can be found in the following video and the complete report from Digital Foundry.