With “Wolfenstein 2: The New Colossus”, the developers of MachineGames again have a pure singleplayer experience. In a recent Inverview, the studio thanks the responsible publisher Bethesda Softworks for the support.
At the moment the developers of MachineGames are working on the shooter “Wolfenstein 2: The New Colossus”, which will be released for the Xbox One, the PC and the PlayStation 4 in autumn.
Just like the predecessor that was also created at MachineGames, “Wolfenstein 2: The New Colossus” will also be a pure single-player experience. In a recent interview conducted by PCGames, the guys from MachineGames were once again able to decide on this design decision.
Wolfenstein 2: The New Colossus – MachineGames praises the collaboration with Bethesda Softworks
In this interview, the developers at MachineGames at Bethesda Softworks would like to thank the publisher as the perfect partner when it comes to designing impressive single-player experiences without being exposed to the pressure, but also having to design a multiplayer.
Creative Designer Jens Matthies said, “With any other publisher, the creative and financial pressures would be different, and our team is best when it can focus on one thing we do well, if we add a multiplayer , Then it would worsen both aspects of the game and we want to deliver the best possible result, but we can only do that because we are working with Bethesda. ”
“Wolfenstein 2: The New Colossus” will be released on October 27th.