Capcom’s lead VR Engineer Kazuhiro Takahara said: “We were faced with so many challenges, we could not make use of previous development experience, we could not make any classic interviews with a fixed camera perspective, and we could not rely on well-known control schemes Many developers in the team feel that they are working on two games at the same time. ”
To support the developers responsible for the VR version, Capcom introduced another team that has already gained experience with the Virtual Reality technology. “We had to make a lot of modifications for system programming and create assets that work with VR and non-VR,” it says. And further: “To offer the player an immersive experience would be the greatest advantage, so the player experiences the action directly through the eyes of the protagonist Ethan Winters.”
“Resident Evil 7” is available for the PC, the Xbox One and the PlayStation 4.