A few days before the official release of “Prey” Bethesda Softworks provided a detailed blog entry. In this, the developers of the Arkane Studios talk in detail about the action of the shooter or its origin.
Also in Europe the Shooter “Prey”, developed by the Arkane Studios in Texas, will shortly be the light of the world and will appear for the Xbox One, the PC and the PlayStation 4.
To remind you of the upcoming launch of “Prey”, and to make you want more, Bethesda Softworks provided another blog entry for the shooter. In this, the action of the science fiction adventure or its development is discussed in detail.
Prey: The developers are talking about the development of the story
As it is said, the basic idea developed in more than 12,000 meters of altitude. “I sat on the way back from vacation in an airplane and it was a super-long flight. I wrote the main story of Prey, “says Raphael Colantion, who immediately after his landing in Austin visited Arkane Studios and talked with the rest of the staff about his ideas.
“We had many long meetings with the level designers to discuss the general playful direction,” recalls lead designer Ricardo Bare. The bottom line was almost twelve months before the story of “Prey” stood. “At first we concentrated on the game structure with the level designers and with the artists on motifs, tasks and background story. Then we have reworked our unilateral action over and over again to refine them, “continues Bare.
The complete blog entry on this topic you can find here.