Only shortly after the official release of the horror title the responsible developers of Red Barrels Games provided a new Outlast 2 Update to the PC version. With this one the basic difficulty is revised.
Since a few days, the horror title “Outlast 2” is now available for the Xbox One, the PC as well as the PlayStation 4 and scores just like the debut with a scary atmosphere and skillfully used shock effects.
In the course of the day yesterday, after a comprehensive performance analysis in which the colleagues of Digital Foundry felt the technical implementation on the Xbox One as well as the PlayStation 4, the guys from Red Barrels Games now presented a new patch to the PC Version of “Outlast 2” is available.
With this, the creative minds behind the horror title, among other things, took up the difficulty and adapted it in different areas. In addition, minor improvements and various bug fixes were introduced. Here is the official change log for the new PC update.
Outlast 2 Update : The new PC patch in detail
- Global rebalancing of the game difficulty.
- Microphone no longer uses extra batteries.
- Increased the size of subtitles.
- Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- Fixed an issue with alternate controller mappings and the camcorder UI.
- Fixed an issue with double doors where one of them is locked.
- Fixed an issue causing lost save games when Steam somehow fails to initialize.
- Fixed some heretic sound effects.
- Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- Fixed multiple rare crashes.
- Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
- Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.