Bandai Namco Entertainment and Level-5 want to offer numerous innovations with the coming roll-up game “Ni no Kuni 2: Revenant Kingdom”. Now the developers have also explained why you chose the changes.
Bandai Namco Entertainment and Level-5 will be releasing the rolling game “Ni no Kuni 2: Revenant Kingdom” on 10 November 2017 for the PlayStation 4 and the PC. However, compared to the predecessor some game elements are fundamentally changed, even if the developers retain the charm of Studio Ghibli. Among other things, the players will receive a new combat system, which is clearly more action-packed.
Meanwhile, Akihiro Hino, CEO of Level-5, has revealed in a recent interview with Glixel why a new direction is being taken and not all the popular elements of the predecessor back.
“I think RPGs are the main attraction in the new experience – a new world, a new story, a new adventure,” emphasized Hino. If you return the same characters, you are directly forced to return the familiar world. According to Hino, this would contradict the basic purpose of a rolling game.
Instead, it would be better to create new characters completely and send the players to another world or a new era. This allows the players to experience the feeling of the new, which is only obtained when you enter a strange world for the first time. In this way, the “freshness” is to be maintained.
“It’s the same thing in the story, so if you use the same combat system, you do not get a new experience, so I wanted to rework the combat system,” Hino said. “This time, we’ve introduced these small Higgledies, and when you collect the various Higgledies, you can customize your tactics, much like the monsters in the first part.”
In the end, one wanted to add something meaningful and not only to warm up what had already been achieved in the first part.