In a recent interview series creator Kaname Fujioka talked about the playful orientation of “Monster Hunter World”. As he assured, the fans do not have to fear that the kniefall will be celebrated in front of the casual audience.
Much has been talked about the newly announced “Monster Hunter World” in the past few days, speculating – also because of a rumor that took place in the run-up to this year’s E3.
As it was said in this, the new offshoot should be more tailored to the casual audience and thus to a larger target group than was the case with the predecessors. In order to take the wind from the sails, serial-father Kaname Fujioka in a recent interview about the playful orientation of “Monster Hunter World”.
Rather, the developers were confronted with the situation, that a new concept always leads to the fact that different gameplay mechanics have to be revised. But it was not about making the game easier at any cost. Much more, the playful reorientation has made the various aspects of the game more accessible. Thus, for example, the loading times when changing a region are omitted. In addition, energy potions could now also be taken out of the movement.
Improvements, which are primarily beneficial to the game flow. Fujioka continues, “This game mechanics exists because of the speed of the older games, but now that the game is much more real-time and interactive, we had to adapt these things to fit the gameplay, so we did not say that Healed-entertainment was out because it was a bit annoying for western players, but it was the other way round. ”
“Monster Hunter World” will be released in early 2018 for the PC, the Xbox One and the PlayStation 4.