In a recent interview, the 4A Games executives have revealed that they have kept “Metro Exodus” locked up for so long, as the implementation a few years ago was still impossible.
In the framework of the E3 2017 the men of 4A Games had surprisingly announced the first-person shooter “Metro Exodus” for the PlayStation 4, Xbox One and the PC. In a recent interview with Polygon, Creative Director Andriy Prokhorov has revealed why the game was kept secret for years.
“Why we had been quiet for so long?” As we thought three years ago, this game was almost impossible, “said Prokhorov, and the Creative Director emphasized that the author Dmitry Glukhovsky always encouraged the developer team to try out new things , Why some things were initially considered impossible.
“It is very hard work since Glukhovsky is very passionate in person,” said Prokhorov. “He always tries to make us more.” Let’s do it! ” Well, you know, it’s technically not impossible, but it’s not possible. “” But why ?! ”
4A Games is a small studio that always tries to develop high-quality AAA games. Most recently, “ARKTIKA.1” was also presented for Oculus Touch.