One of the few criticisms the developers of “The Legend of Zelda: Breath of the Wild” had to face was the fact that the Framerate of the celebrated fantasy adventure was sometimes subject to small fluctuations.
“The Legend of Zelda: Breath of the Wild” did not always reach the target in 30 frames per second, especially in moments when the screen was busy or where links visited busy places like villages or cities.
A few days ago, Nintendo released a new update, with the “The Legend of Zelda: Breath of the Wild” on the Switch as well as on the Wii U was upgraded to version 1.1.1. Even if an official change log is still outstanding, it was apparent in the last days that the patch was stabilized by the links of the new adventure.
In the course of a corresponding performance analysis the colleagues of Digital Foundry took up the new update and felt it on the basis of the switch version of “The Legend of Zelda: Breath of the Wild”. They found out that the Framerate was increased from 25 to 29FPS in the scenes mentioned at the beginning.