After the “For Honor” update to version 1.03 was already released for the PC, Ubisoft announced that the software patch will be released today for the Xbox One and the PlayStation 4.
Recently, the PC version of “For Honor” was updated with a new update, which raised the action title to version 1.03 and brought various innovations with it.
After the first time in the stars, when the two consoles Xbox One or PlayStation 4 with the said software patches should be considered, Ubisoft announced that it will be today at noon, at 2 pm of our time so far. 15 minutes before the release of the update 1.03 the servers are briefly down.
To see what innovations you can look forward to in detail, check out the official change log, which you can find here.
For Honor: Update 1.03 in detail
Fixed a bug where players lost the ability to “kill” after their death.
Orochi & Berserker
Fixed bugs that are related to the target area. Gifts did not work when the player stopped.
The Orochi’s “Nail Bomb,” and the Berserk’s “Stun Gunslinger,” now correctly assign their damage to the characters that trigger the trap, but do not move toward the trap.
The gift “Blutdurst” of the Valkyrie is now triggered as originally planned for all kills.
Berserk, Warlord, & Valkyrie
The animation error of the “haste” has been fixed.
The cover breaker mechanics has been reset to that of the beta phase, so that the capability becomes more useful. A cover breach can now be countered if your cover is broken during the start of a cover breach.
Attacks that are too fast to be blocked are no longer accompanied by the display: Unblockable attack.
Problems with camera clipping fixed during executions
During the beta work was done on the peacekeeper, which led to some mistakes and unintended changes. We try to change it again so that it works as intended.
Fixed: Breakthrough and bleeding summation at Peacekeeper
Sting 1 adds 2 damage + 15 bleed damage over 10 seconds
Stitch 2 adds 2 damage + 12 bleed damage over 8 seconds
Stitch 3 adds 2 damage + 9 bleed damage over 6 seconds
Blood damage now adds up to 36 damage, in the beta the value was higher (45 damage). For better balancing this was corrected directly with the accompanying bug.
The range of the pawn attack was increased to solve problems with non-hits, causing no bleeding.
Stitch range increased from 1 m to 2 m.
The range of the light attack of the peacekeeper was increased. In addition, she can now follow a light attack after parrying.
Range of normal light attacks increased by 0.25 m, from 2.75 m to 3 m.
Berserk & Conqueror
Backward movement reduced in light attacks to prevent coverage breakthrough at block. This was never intended.
The backward movement at block of normal and concatenated light attacks of the berserk reduces from 900 ms to 700 ms.
The backward movement at block of normal and concatenated light attacks of the conqueror reduced from 900 ms to 700 ms.
General improvement of the Valkyrie. The changes we introduced during the last technical tests had a strong influence on the Dueling abilities of the Valkyrie. After being first in the duel, she is now in the last place by far. Let’s pay attention to her. For example, some of their actions are now faster.
Damage by Hunter’s Attack & Blow increased from 12 to 17
The hunter’s hit & hit can be linked more quickly to light chain: before 400 ms – 900 ms, now 200 ms – 500 ms
Backward movement at light attacks reduced by 100 ms
Backward movement at missed light attacks reduced from 900 ms to 800 ms
Backward movement with light attacks reduced from 700 ms to 600 ms
Backward movement with interrupted block of light attacks reduced from 800 ms to 700 ms
Backward movement at Normal block of Light attacks reduced from 700 ms to 600 ms.
Light chain, beginning of second attack reduced by 100 ms, back movement reduced by 100ms
Light chain, start of second attack reduced from 600 ms to 500 ms
Light chain, second attack missed, return movement 800 ms to 700 ms
Light chain, second attack hit Back movement from 600 to 500 ms
Light chain, second attack interrupted block back movement reduced from 700 ms to 600 ms
Light chain, second attack of normal block back motion from 600 ms to 500 ms
Shield butterfly can now be combined with light chain
After 400 ms in hit back motion
Makes 500 ms in bounce back movement
Storm of the hunter back movement shortened by 200 ms
Bounce backward movement from 1000 ms to 800 ms
Hit backward movement from 800 ms to 600 ms
Interrupted block back motion from 900 ms to 700 ms
Normal block back-motion from 800 ms to 600 ms
Dodge backwards with flow impact of the Orochis enlarged
The distance was increased from 1.75 m to 2 m
Duel, hand gesture, destruction
Bots that join a running game remain dead for the current round.
Music changed to Dual-screen
Fixed several bugs