“H1Z1: King of the Kill” has received a comprehensive update, which brought all sorts of changes and innovations to the title. We have a summary and a trailer for the update for you.
Daybreak has released a new update for “H1Z1: King of the Kill”, which brings further changes and content to the title. In addition, you can see below a video, which is dedicated to the update. With the update, the map has been extended by three new Points of Interests, each designed for a particular game style: location and house combat, defenses in buildings and fast, dynamic battles with lots of movement and cover fire.
In addition, with the new update for “H1Z1: King of the Kill” the Skirmishes come back. These are special weekend matches, for which special rules apply. For example, only selected weapons are available and there are special safe zones. Added to this are many other modifiers. “The skirmishes will bring more variety with this update, starting with Shotties & Snipers, a game mode that allows only shotguns and hunting guns,” said Daybreak.
Another component of the new update for “H1Z1: King of the Kill” is an improved model for hit computation. In this way, positions and hits of characters are to be recorded more accurately. The shotgun has also been reworked: hits with this weapon are now registered more reliably. In addition, it is now possible to fire a weapon, no matter how close a character stands in front of an object.
That was not all: the inventory screen was reworked. The crafting menu and inventory are easier for new players to understand after the update and generally easier to use, according to the developers’ promise. In addition, the Crate screen was reworked to make it clearer. All crates are now displayed at once. A complete list of all changes including explanations can be found in the update notes.