Every information you learn is a magical reflection of your life. Ayo: A Rain Tale shows this to us.
“As a family or a tribe, my mother sends us to find water. We are a small child and we leave ourselves in the cruel arms of the desert. We have only water bottle. We do not have the slightest knife to defend ourselves. We must defeat all the threats encountered with our logic. ”
Our hero, the desert is heading for a thousand different challenges. The old man in the village gives us a bracelet. For the bracelet, “You wear it for the adventure. So whatever threat comes to you, you know we’ll be with you.In your mind. ” While the sun has not yet reached the top yet, not heating like hell, we find ourselves in a deep sandy sea and our adventure begins here.
Our main mission is to collect “water drops”. Of course, you can not see how much they have filled or not filled your bin. Apart from passing on the parts of the game, there is an additional main purpose. Getting water drops. Each chapter has its own unique, deadly hazards. In the first episode, poisonous vine welcomes us, while later episodes are “supernatural” beasts.
No incredibly difficult puzzles. There are puzzles that you can think very easily and pass, but your fingers want a little bit of muscle. Use the arrow keys or “WASD” whichever you use, after a while your fingers are rebelling. Game controller support is only for the main menu, I could not get it to work gamepad anyhow. The game’s own control mechanism is also a bit distressing. In some places, it seems like everything has been done for you to cant jump to rocks, walls.. Or you’re dying because your part of your skirt touches where you doesnt need to touch, while the part is going to pass. Sometimes you bounce when you doesnt jump. You are dying from a 2-meter place, but in some places you are 20 meters away and nothing happens. These are things that can be fixed.
In the second part, we meet the crazy twin brothers. They tell us that every piece of information is actually a magical truth. They emphasize that each animal is a wise doctrine. If you give an example;
“Mouse: Soil digging ability
Gazelle : Bounce higher
Rhinoceros (may not be full rhino, I’m not sure): Large rocks pushing “
Owl: Ability to switch between in-game Yellow and Blue colors
They provide us with the skills I have written in the game. By climbing higher, we reach the point we can not reach more easily. Pushing rocks to throwing them on poisonous waters and we can easily cross them.
I will not mention it very much in the game end. Let’s surprise you if you play. 🙂
If we were going to examine game lines in general;
One of the games I like to play in terms of graphics is “Ayo A Rain Tale.” The little girl’s drawings, episode drawings and prizes are quite successful and quality according to an independent structure. The background dynamism is not too much cinsten. And I loved the animal drawings.
The game does not have many excellent music sadly. When I play a game in general, I pay attention to the music rather than the sound effects. The music of the game is actually more connected to the game. Except for fear games. It’s almost as if they truncated the music and deposited the money on the sound effect. The sound effects are so loudly, the game music is so much on the back.
I think I have mentioned enough above the game play part. Besides this game has not been put on the market yet. That is why I can not offer you price information .. Then it coming out,(steam link is here) I’ll update the article.