The Xbox One X is capable of casting games with a native 4K resolution on the screen. But this does not have to happen with all games. According to Microsoft, the checkerboard technology and dynamic resolutions can also be used.
The PlayStation 4 Pro released last year is able to send games with a 4K resolution towards a compatible TV. In most cases, the so-called checkerboard rendering, which increases the native resolution of the games to the 4K standard, is helpful.
But also the Xbox One X does not always seem to be able to achieve a native 4K resolution. After a big question mark is already behind the initially planned VR support, the Redmonder point out that the “4K Ultra HD” -note on the Xbox One X-Games does not have to imply a native 4K-resolution.
Ultimately, the games for the new console will have up to three logos. It refers to:
•4K Ultra HD – A game has a 2160p frame buffer output. This includes native 4K, checkerboarding and a dynamic resolution.
•HDR – The game supports the HDR10 standard
•Xbox One X Enhanced – A developer has done additional work to use the 6 Teraflops of the Xbox One X. The specific features vary from game to game.
That is, natively in 4K, the Xbox One X does not have all the games available. Already yesterday Wednesday seed that “Assassin’s Creed Origins” should count among the affected games. Today came the message that “Anthem” is currently brought to 4K with the checkerboard technology. In both cases, however, there is still plenty of time left to release.