A few days ago, Bethesda Softworks designed the two in-house role-playing games “The Elder Scrolls V: Skyrim” and “Fallout 4” with the support of the Xbox One X. How the two adventures are beating on Microsoft’s new console reveal freshly released performance analysis.
At the beginning of last month Microsoft launched the Xbox One X the newest member of the Xbox One family in the race.
This is consciously marketed by the Redmondern as a premium product or currently the most powerful console of our time. In Europe, the Xbox One X is available for 499 dollars. Just as was the case on PlayStation 4 Pro, developers and publishers also released updates on the Xbox One X to tailor their titles to the technical capabilities of the new console.
Among the said companies was on the US publisher Bethesda Softworks, who released a few days ago appropriate updates to the in-house role-playing games “Fallout 4” on the one or “The Elder Scrolls V: Skyrim” on the other side.
In keeping with the release of the two updates, the colleagues at Digital Foundry provided the almost compulsory performance analysis. Among other things, these states that “Fallout 4” is displayed on the Xbox One with the minimum resolution of 3,264 x 2,116 pixels. The bottom line is that this is about twice the number of pixels offered on the PS4 Pro.
From “The Elder Scrolls V: Skyrim” on the Xbox One X, however, the editors of Digital Foundry have expected something more, according to their own information. Technically, this corresponds therefore largely their PS4 Pro counterpart.