In a recent interview, developer Shigeru Miyamoto has revealed that he was concerned about the location of the upcoming 3D platformer “Super Mario Odyssey”.
The “Mario” creator Shigeru Miyamoto has revealed in a recent interview with IGN that he was originally concerned about “Super Mario Odyssey”. Especially the idea of New Donk City, which sends Mario into a reality-leaned city in which the normal citizens are significantly larger than the hero, Miyamoto had something to worry about.
“I was worried about how players would react in a world where Mario is so big and normal people are a bit bigger, or the fact that people do not get mad at Mario when he goes up and down everywhere. As all this is said, I think I have realized that the character Pauline already existed and the idea of this game to be resident in this city worked very well, so we kept it, “Miyamoto said.
Furthermore, Miyamoto had explained that it was important to take risks and try new things. You should not force new characters and move Mario into new situations.
“Basically, I think it’s ideal to make old characters make new things, and when a new game mechanics is introduced and there is a new character that really fits really well, I think it’s great, So Miyamoto in the following. However, Miyamoto would usually be reluctant or resistant if someone tried arrogantly to bring in his thoughts and try again and again to create new characters.
“Super Mario Odyssey” will be released on October 27, 2017 exclusively for the Nintendo Switch.