In a recent interview, Tequila Works’ “Rime” makers talked about their decision to go to Greybox as a publisher. As it was said, the company gave the studio more creative freedom when it came to working with Sony.
After the picturesque indie adventure “Rime” was to emerge from a collaboration between Sony and Tequila Works, the two parties decided a few months ago to end their collaboration.
The publisher Greybox reached and paved with its support the way for a multiplattform release. “Rime” was released last month for the PC, the Xbox One and the PlayStation 4. In addition, an implementation for Nintendo’s Switch is in progress. In a recent interview, the guys from Tequila Works once again looked back on the development of “Rime” and praised the support of the publisher Graybox.
Particularly highlighted is the fact that Tequila Works at Greybox enjoyed much more creative freedom than at Sony. “Every publisher is different, when it comes to freedom, I can say that Greybox has not interfered in any creative decision to Rime, for example, the story of Rime is very deep, she has many levels, she really helped us” , Said Rubio, CEO and Creative Director at Tequila Works.
And further: “In general, they have supported us with everything and I can only emphasize that they have helped us to regain our confidence.” Sony, on the other hand, had not only limited the creative freedom of the developers, but there was also pressure because Tequila Works should meet a certain release date.
As it says, each indie studio needs to find the publisher that best fits it. As the collaboration with Sony has shown, a strong partner like Sony is not always the best choice.