PlayStation VR has been on the market since last year. It offers a lot of room for improvement. In a recent interview, the “Farpoint” developers came up with their priorities for a PlayStation VR 2.0.
PlayStation VR is currently the most successful virtual reality headset on the market, as long as the cheap mobile versions, which rely on external displays, are excluded. From a completely convincing experience is the hardware of Sony but far away. But what changes would have to be made with a possible PlayStation VR 2.0?
Better control in the first place
Very high in the course of most interested is a higher resolution, because the current PlayStation VR headset offers a rather coarse-pixel experience. The “Farpoint” developers of Impulse Gear have obviously different priorities. In particular, the control and the controller tracking would have to be subjected to a revision, according to the company’s statement. Both things are very important.
“We have achieved a lot with the Aim controller and we would like to see it happen,” says an interview. “I’d probably put Move 2.0 in the first position with regard to PlayStation VR 2.0, I think Room-Scale would come right behind it.” The HTC Vive can convince in this area thanks to the Lighthouse technology.
“The resolution is getting better and the better it becomes, the more realistic the games will look, the more important is the broad field of view The game world feels much more immersive for you, and I think it will be a big focus for Sony. ”
A wireless headset is not seen as very important in the interview. For you know how high the technical hurdles are. “It ‘s not that the cable is not possible, it’ s more about the latency, the picture quality, and the challenge of the reverberation, which is, in my opinion, a little longer than expected There are some challenges to make it really reasonable. “