The recently released Sci-Fi Rolling Game “Mass Effect Andromeda” by BioWare is heavily criticized for the partly wooden animations and emotionless facial animations. The emotionless animations can occasionally destroy the atmosphere.
Now the YouTuber Liam Robertson has explained in a fresh video a possible reason for the animations. In his research, he would have found out that the disappointing animations are based on a poor decision of BioWare management. So the responsible developers should have decided that all animations are produced with an automatic program in another EA studio.
Outsourcing should not have been a financial decision. Instead, the management should have been of the opinion that the animations in a rolling game have no priority. However, it is not yet known whether Robertson’s report is true. In the past, however, his reports were mostly true. Thus the message is currently not more than a rumor.