The inventor of the action ballroom “Gears of War”, Cliff Bleszinski, was guest at the Reboot Develop conference. Here he explained why games with a very large budget are “largely unsustainable”. At least one exception.
A few days ago, the Reboot Develop conference in Croatia ended in Croatia. The founder of the Boss Key Productions (“LawBreakers”) and the inventor of the “Gears of War” series were represented with Cliff Bleszinski (see Teaserbild). In a lecture, he discussed why he considers the model to be “largely unsustainable” with triple-A games that draw on a very high budget.
Products that people would want to see would cost many millions, so you’d find yourself at a “very, very comical point.” So it was also in the American restaurant business, because the same products would be found in all corners. Furthermore, the “Gears of War” -maker believes that the highly endowed AAA games are limited to a category of eight games, which are always reissued. As an example of good games that devoured millions until they were available, he introduced “Call of Duty” and “Uncharted 4”.
In addition, according to Bleszinski, according to US $ 60 for a game as a prize very much money. Therefore, players would consider new AAA brands rather as a risk and prefer to resort to old-fashioned. It is a “largely unsustainable model,” but limited: “Except you’re Activision, 2K or Sony”.