In rare games that have been in better shape than in 2016’s successful games and E3, DOOM’s publisher, Bethesda Softworks vice president Pete Hines, told an interview with GamesRadar + that the cause of Doom 4 was canceled. Interview Xbox: Shared via The Official Magazine. Pete Hines, “After we made some progress in the game, we stopped and asked ourselves, where is the game going? As a result of this self-questioning, we think that the game is not suitable for the goals and playing style of Doom classics. Not because it is a bad or unplayable game, but because it can not fulfill the responsibilities that the season brings. When the game started to move away, we were not satisfied, so id Software was not happy either. So we decided to cancel the game. Of course, it was not easy to cancel this game, where people spent a lot of effort and spent a lot of money on the construction, but we had this decision. Then we started everything again. ”
Talking about the reconstructed DOOM game, Pete Hines described the game as fast and different. He stated that the series had created a game that was characteristically characteristic of other games, but so much related to the style and style of the game. DOOM, who made its debut on May 13, 2016, was very much liked by players and according to Steam statistics, the average number of players per month is over 3500.